yIllusionSky opened issue #8557:
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Test Case
TODO: upload Wasm file here
Steps to Reproduce
- I built a wasm package
- I threw this package into wasmtime for execution (the command line outputs the correct result, but there is a problem with the program result output)
Expected Results
Output Hello, world!
Actual Results
Error: expected 4 imports, found 0
Versions and Environment
Wasmtime version or commit: latest
Operating system: macos
Architecture: aarch64-apple-darwin
Extra Info
my wasm code:
#[no_mangle] pub extern fn doing_home() { println!("Hello, world!"); println!("hello"); }
my exec code:
use std::error::Error; use wasmtime::*; fn main() -> Result<(), Box<dyn Error>> { // An engine stores and configures global compilation settings like // optimization level, enabled wasm features, etc. let engine = Engine::default(); // We start off by creating a `Module` which represents a compiled form // of our input wasm module. In this case it'll be JIT-compiled after // we parse the text format. let module = Module::from_file(&engine, "target/wasm32-wasi/debug/doing.wasm")?; // A `Store` is what will own instances, functions, globals, etc. All wasm // items are stored within a `Store`, and it's what we'll always be using to // interact with the wasm world. Custom data can be stored in stores but for // now we just use `()`. let mut store = Store::new(&engine, ()); // With a compiled `Module` we can then instantiate it, creating // an `Instance` which we can actually poke at functions on. let instance = Instance::new(&mut store, &module, &[])?; // The `Instance` gives us access to various exported functions and items, // which we access here to pull out our `answer` exported function and // run it. let answer = instance.get_func(&mut store, "doing_home") .expect("`answer` was not an exported function"); // There's a few ways we can call the `answer` `Func` value. The easiest // is to statically assert its signature with `typed` (in this case // asserting it takes no arguments and returns one i32) and then call it. let answer = answer.typed::<(), ()>(&store)?; // And finally we can call our function! Note that the error propagation // with `?` is done to handle the case where the wasm function traps. let result = answer.call(&mut store, ())?; println!("Answer: {:?}", result); Ok(()) }
yIllusionSky edited issue #8557:
Test Case
See end
Steps to Reproduce
- I built a wasm package
- I threw this package into wasmtime for execution (the command line outputs the correct result, but there is a problem with the program result output)
Expected Results
Output Hello, world!
Actual Results
Error: expected 4 imports, found 0
Versions and Environment
Wasmtime version or commit: latest
Operating system: macos
Architecture: aarch64-apple-darwin
Extra Info
my wasm code:
#[no_mangle] pub extern fn doing_home() { println!("Hello, world!"); println!("hello"); }
my exec code:
use std::error::Error; use wasmtime::*; fn main() -> Result<(), Box<dyn Error>> { // An engine stores and configures global compilation settings like // optimization level, enabled wasm features, etc. let engine = Engine::default(); // We start off by creating a `Module` which represents a compiled form // of our input wasm module. In this case it'll be JIT-compiled after // we parse the text format. let module = Module::from_file(&engine, "target/wasm32-wasi/debug/doing.wasm")?; // A `Store` is what will own instances, functions, globals, etc. All wasm // items are stored within a `Store`, and it's what we'll always be using to // interact with the wasm world. Custom data can be stored in stores but for // now we just use `()`. let mut store = Store::new(&engine, ()); // With a compiled `Module` we can then instantiate it, creating // an `Instance` which we can actually poke at functions on. let instance = Instance::new(&mut store, &module, &[])?; // The `Instance` gives us access to various exported functions and items, // which we access here to pull out our `answer` exported function and // run it. let answer = instance.get_func(&mut store, "doing_home") .expect("`answer` was not an exported function"); // There's a few ways we can call the `answer` `Func` value. The easiest // is to statically assert its signature with `typed` (in this case // asserting it takes no arguments and returns one i32) and then call it. let answer = answer.typed::<(), ()>(&store)?; // And finally we can call our function! Note that the error propagation // with `?` is done to handle the case where the wasm function traps. let result = answer.call(&mut store, ())?; println!("Answer: {:?}", result); Ok(()) }
alexcrichton commented on issue #8557:
Thanks for the report, and what you're most likely running into here is the fact that WASI imports need to be provided. I'd recommend following this example for instantiating a module that has wasi imports.
yIllusionSky closed issue #8557:
Test Case
See end
Steps to Reproduce
- I built a wasm package
- I threw this package into wasmtime for execution (the command line outputs the correct result, but there is a problem with the program result output)
Expected Results
Output Hello, world!
Actual Results
Error: expected 4 imports, found 0
Versions and Environment
Wasmtime version or commit: latest
Operating system: macos
Architecture: aarch64-apple-darwin
Extra Info
my wasm code:
#[no_mangle] pub extern fn doing_home() { println!("Hello, world!"); println!("hello"); }
my exec code:
use std::error::Error; use wasmtime::*; fn main() -> Result<(), Box<dyn Error>> { // An engine stores and configures global compilation settings like // optimization level, enabled wasm features, etc. let engine = Engine::default(); // We start off by creating a `Module` which represents a compiled form // of our input wasm module. In this case it'll be JIT-compiled after // we parse the text format. let module = Module::from_file(&engine, "target/wasm32-wasi/debug/doing.wasm")?; // A `Store` is what will own instances, functions, globals, etc. All wasm // items are stored within a `Store`, and it's what we'll always be using to // interact with the wasm world. Custom data can be stored in stores but for // now we just use `()`. let mut store = Store::new(&engine, ()); // With a compiled `Module` we can then instantiate it, creating // an `Instance` which we can actually poke at functions on. let instance = Instance::new(&mut store, &module, &[])?; // The `Instance` gives us access to various exported functions and items, // which we access here to pull out our `answer` exported function and // run it. let answer = instance.get_func(&mut store, "doing_home") .expect("`answer` was not an exported function"); // There's a few ways we can call the `answer` `Func` value. The easiest // is to statically assert its signature with `typed` (in this case // asserting it takes no arguments and returns one i32) and then call it. let answer = answer.typed::<(), ()>(&store)?; // And finally we can call our function! Note that the error propagation // with `?` is done to handle the case where the wasm function traps. let result = answer.call(&mut store, ())?; println!("Answer: {:?}", result); Ok(()) }
yIllusionSky commented on issue #8557:
Thanks for the report, and what you're most likely running into here is the fact that WASI imports need to be provided. I'd recommend following this example for instantiating a module that has wasi imports.
Thanks I have solved my problem
Last updated: Nov 22 2024 at 17:03 UTC