MendyBerger opened issue #7692:
What's the proper way to store references from one value to another in tables?
Consider the following code, how can I store both the parent and child in a table? Could that be done without unsafe code?
struct Parent { val: bool } impl Parent { pub fn get_child<'a>(&'a self) -> Child<'a> { Child { val: &self.val } } } struct Child<'a> { val: &'a bool, } fn main() { let mut table = wasmtime_wasi::preview2::Table::new(); let parent = Parent { val: true, }; let child = parent.get_child(); let parent = table.push(parent).unwrap(); table.push_child(child, &parent); }
MendyBerger edited issue #7692:
What's the proper way to store references from one value to another in tables?
Consider the following code, how can I store both the parent and child in a table? Could that be done without unsafe code?
struct Parent { val: bool } impl Parent { pub fn get_child<'a>(&'a self) -> Child<'a> { Child { val: &self.val } } } struct Child<'a> { val: &'a bool, } fn main() { let mut table = wasmtime_wasi::preview2::Table::new(); let parent = Parent { val: true, }; let child = parent.get_child(); let parent = table.push(parent).unwrap(); // can this be done somehow? table.push_child(child, &parent); }
alexcrichton commented on issue #7692:
This unfortunately cannot be done at this time. Using
push_child
you should be able to store indexes to other items, however (rather than references).
Last updated: Dec 23 2024 at 12:05 UTC