cfallin opened issue #4028:
In the VCode container, we've stumbled into a fairly handy data structure design idiom, like so:
/// Operands: pre-regalloc references to virtual registers with /// constraints, in one flattened array. This allows the regalloc /// to efficiently access all operands without requiring expensive /// matches or method invocations on insts. operands: Vec<Operand>, /// Operand index ranges: for each instruction in `insts`, there /// is a tuple here providing the range in `operands` for that /// instruction's operands. operand_ranges: Vec<(u32, u32)>, /// Operands: pre-regalloc references to virtual registers with /// constraints, in one flattened array. This allows the regalloc /// to efficiently access all operands without requiring expensive /// matches or method invocations on insts. operands: Vec<Operand>, /// Operand index ranges: for each instruction in `insts`, there /// is a tuple here providing the range in `operands` for that /// instruction's operands. operand_ranges: Vec<(u32, u32)>,
which lets us aggregate allocation overhead into fewer, larger
Vec
s rather than a bunch of little ones when we have a conceptually-2D (or N-D) array. This pattern can be extended further, for example for outgoing block args, which are 3D (per block, per successor, we have a list): we do this with a rangelist that gives a range in another rangelist that gives ranges in a pooled sequence.We manage this manually, and even combine the pooled
Vec
when we can for more goodness. It would be nice to make this less error-prone by wrapping it up in a typesafe wrapper:
- A core struct that owns the pool (the
operands
above);- A means of composing types to add one or more range-lists on top of that pool;
- A handle type that temporarily takes ownership, allows appending, and adds a rangelist entry when done, to enforce that sequences must be contiguous in the pooled sequence.
Doing this while allowing pool-sharing will take a little thought, but if we can find a way to do it, it could allow us to reduce allocations further.
cfallin edited issue #4028:
In the VCode container, we've stumbled into a fairly handy data structure design idiom, like so:
/// Operands: pre-regalloc references to virtual registers with /// constraints, in one flattened array. This allows the regalloc /// to efficiently access all operands without requiring expensive /// matches or method invocations on insts. operands: Vec<Operand>, /// Operand index ranges: for each instruction in `insts`, there /// is a tuple here providing the range in `operands` for that /// instruction's operands. operand_ranges: Vec<(u32, u32)>,
which lets us aggregate allocation overhead into fewer, larger
Vec
s rather than a bunch of little ones when we have a conceptually-2D (or N-D) array. This pattern can be extended further, for example for outgoing block args, which are 3D (per block, per successor, we have a list): we do this with a rangelist that gives a range in another rangelist that gives ranges in a pooled sequence.We manage this manually, and even combine the pooled
Vec
when we can for more goodness. It would be nice to make this less error-prone by wrapping it up in a typesafe wrapper:
- A core struct that owns the pool (the
operands
above);- A means of composing types to add one or more range-lists on top of that pool;
- A handle type that temporarily takes ownership, allows appending, and adds a rangelist entry when done, to enforce that sequences must be contiguous in the pooled sequence.
Doing this while allowing pool-sharing will take a little thought, but if we can find a way to do it, it could allow us to reduce allocations further.
bjorn3 commented on issue #4028:
Isn't this just
cranelift_entity::EntityList
?
fitzgen commented on issue #4028:
Also basically a poor person's bump allocator, but instead of handing out references, hands out indices.
cfallin commented on issue #4028:
@bjorn3 -- not quite, though they are in the same area:
EntityList
has alloc/realloc/free and appears to keep metadata in the array as well (length of each individual list), and is specifically a list of indices, rather thanT
.Indeed this is a bump allocator! I guess the special twist is that it has a secondary list-of-ranges and so the abstraction is "list of lists" rather than "list of arbitrary objects". It'd be great to have a wrapper that lets us do the same things we do in VCode now (build each sublist one element at a time, demarcate the end of a list and get a range).
akirilov-arm labeled issue #4028:
In the VCode container, we've stumbled into a fairly handy data structure design idiom, like so:
/// Operands: pre-regalloc references to virtual registers with /// constraints, in one flattened array. This allows the regalloc /// to efficiently access all operands without requiring expensive /// matches or method invocations on insts. operands: Vec<Operand>, /// Operand index ranges: for each instruction in `insts`, there /// is a tuple here providing the range in `operands` for that /// instruction's operands. operand_ranges: Vec<(u32, u32)>,
which lets us aggregate allocation overhead into fewer, larger
Vec
s rather than a bunch of little ones when we have a conceptually-2D (or N-D) array. This pattern can be extended further, for example for outgoing block args, which are 3D (per block, per successor, we have a list): we do this with a rangelist that gives a range in another rangelist that gives ranges in a pooled sequence.We manage this manually, and even combine the pooled
Vec
when we can for more goodness. It would be nice to make this less error-prone by wrapping it up in a typesafe wrapper:
- A core struct that owns the pool (the
operands
above);- A means of composing types to add one or more range-lists on top of that pool;
- A handle type that temporarily takes ownership, allows appending, and adds a rangelist entry when done, to enforce that sequences must be contiguous in the pooled sequence.
Doing this while allowing pool-sharing will take a little thought, but if we can find a way to do it, it could allow us to reduce allocations further.
akirilov-arm labeled issue #4028:
In the VCode container, we've stumbled into a fairly handy data structure design idiom, like so:
/// Operands: pre-regalloc references to virtual registers with /// constraints, in one flattened array. This allows the regalloc /// to efficiently access all operands without requiring expensive /// matches or method invocations on insts. operands: Vec<Operand>, /// Operand index ranges: for each instruction in `insts`, there /// is a tuple here providing the range in `operands` for that /// instruction's operands. operand_ranges: Vec<(u32, u32)>,
which lets us aggregate allocation overhead into fewer, larger
Vec
s rather than a bunch of little ones when we have a conceptually-2D (or N-D) array. This pattern can be extended further, for example for outgoing block args, which are 3D (per block, per successor, we have a list): we do this with a rangelist that gives a range in another rangelist that gives ranges in a pooled sequence.We manage this manually, and even combine the pooled
Vec
when we can for more goodness. It would be nice to make this less error-prone by wrapping it up in a typesafe wrapper:
- A core struct that owns the pool (the
operands
above);- A means of composing types to add one or more range-lists on top of that pool;
- A handle type that temporarily takes ownership, allows appending, and adds a rangelist entry when done, to enforce that sequences must be contiguous in the pooled sequence.
Doing this while allowing pool-sharing will take a little thought, but if we can find a way to do it, it could allow us to reduce allocations further.
jakubDoka commented on issue #4028:
@cfallin you don't need
Vec<(u32, u32)>
but justVec<u32>
, where you start withvec![0]
and always push the length ofoperands
after allocating new list. Then when you need to get a slice, ask forEntityRef
and get star and and like(k.index(), k.index() + 1)
.
jakubDoka edited a comment on issue #4028:
@cfallin you don't need
Vec<(u32, u32)>
but justVec<u32>
, where you start withvec![0]
and always push the length ofoperands
after allocating new list. Then when you need to get a slice, ask forEntityRef
and get (start, end) like(k.index(), k.index() + 1)
.
cfallin commented on issue #4028:
@jakubDoka unfortunately this technique doesn't work if the instructions are reordered in any way: for example in the
VCode
we emit bottom-to-top (to allow us to pattern-match up the operand trees) and then reverse at the end. In general the order of list contents in the backing pool may not match the order of lists so we can't rely on "my end is next list's start" as an invariant.
jakubDoka commented on issue #4028:
@cfallin I see. Well I guess these are two different data-structures, each having it's onw advantages.
Last updated: Nov 22 2024 at 16:03 UTC