foob2483-oss opened issue #14064:
Feature
Support the Lua scripting language. The popular LuaJIT variant is probably a good choice for this.
Benefit
Lua is an extremely popular and almost-universal language in the modding community.
wasmtimeis already seeing some popularity within Rust gamedev spaces (see wasvy).But without Lua support, it struggles to compete with other modding solutions that do support Lua.
Implementation
I'm not very familiar with implementing WASM runtimes, so I can't say much sorry.
Alternatives
I think the only alternative is making a in-repo ad-hoc implementation for your own project.
foob2483-oss edited issue #14064:
Feature
Support the Lua scripting language. The popular LuaJIT variant is probably a good choice for this.
Benefit
Lua is an extremely popular and almost-universal language in the video game modding community.
wasmtimeis already seeing some popularity within Rust gamedev spaces as a way to implement modding (see wasvy).But without Lua support, it struggles to compete with other modding solutions that do support Lua.
Implementation
I'm not very familiar with implementing WASM runtimes, so I can't say much sorry.
Alternatives
I think the only alternative is making a in-repo ad-hoc implementation for your own project.
foob2483-oss closed issue #14064:
Feature
Support the Lua scripting language. The popular LuaJIT variant is probably a good choice for this.
Benefit
Lua is an extremely popular and almost-universal language in the video game modding community.
wasmtimeis already seeing some popularity within Rust gamedev spaces as a way to implement modding (see wasvy).But without Lua support, it struggles to compete with other modding solutions that do support Lua.
Implementation
I'm not very familiar with implementing WASM runtimes, so I can't say much sorry.
Alternatives
I think the only alternative is making a in-repo ad-hoc implementation for your own project.
Last updated: Aug 30 2026 at 09:07 UTC