Stream: git-wasmtime

Topic: wasmtime / issue #14064 Lua support


view this post on Zulip Wasmtime GitHub notifications bot (Aug 02 2026 at 14:15):

foob2483-oss opened issue #14064:

Feature

Support the Lua scripting language. The popular LuaJIT variant is probably a good choice for this.

Benefit

Lua is an extremely popular and almost-universal language in the modding community.

wasmtime is already seeing some popularity within Rust gamedev spaces (see wasvy).

But without Lua support, it struggles to compete with other modding solutions that do support Lua.

Implementation

I'm not very familiar with implementing WASM runtimes, so I can't say much sorry.

Alternatives

I think the only alternative is making a in-repo ad-hoc implementation for your own project.

view this post on Zulip Wasmtime GitHub notifications bot (Aug 02 2026 at 14:16):

foob2483-oss edited issue #14064:

Feature

Support the Lua scripting language. The popular LuaJIT variant is probably a good choice for this.

Benefit

Lua is an extremely popular and almost-universal language in the video game modding community.

wasmtime is already seeing some popularity within Rust gamedev spaces as a way to implement modding (see wasvy).

But without Lua support, it struggles to compete with other modding solutions that do support Lua.

Implementation

I'm not very familiar with implementing WASM runtimes, so I can't say much sorry.

Alternatives

I think the only alternative is making a in-repo ad-hoc implementation for your own project.

view this post on Zulip Wasmtime GitHub notifications bot (Aug 02 2026 at 14:32):

foob2483-oss closed issue #14064:

Feature

Support the Lua scripting language. The popular LuaJIT variant is probably a good choice for this.

Benefit

Lua is an extremely popular and almost-universal language in the video game modding community.

wasmtime is already seeing some popularity within Rust gamedev spaces as a way to implement modding (see wasvy).

But without Lua support, it struggles to compete with other modding solutions that do support Lua.

Implementation

I'm not very familiar with implementing WASM runtimes, so I can't say much sorry.

Alternatives

I think the only alternative is making a in-repo ad-hoc implementation for your own project.


Last updated: Aug 30 2026 at 09:07 UTC