alexcrichton opened PR #3275 from call-relative
to main
:
This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:
Function calls are always indirect which means they are more difficult
to predict, resulting in worse performance.Generating a relocation-per-function call requires expensive
relocation resolution at module-load time, which can be a large
contributing factor to how long it takes to load a precompiled module.To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using thecolocated
flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.When switching the
colocated
flag totrue
this commit is also then
able to move much of the relocation resolution fromwasmtime_jit::link
intowasmtime_cranelift::obj
during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from thebl
instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by theMachBuffer
type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for theMachBackend
trait
and updates the implementation ofMachBuffer
to account for all these
new branches. Specifically the changes toMachBuffer
are:
For AAarch64 the
LabelUse::Branch26
value now supports veneers, and
AArch64 calls use this to resolve relocations.The
emit_island
function has been rewritten internally to handle
some cases which previously didn't come up before, such as:
When emitting an island the deadline is now recalculated, where
previously it was always set to infinitely in the future. This was ok
prior since only aBranch19
supported veneers and once it was
promoted no veneers were supported, so without multiple layers of
promotion the lack of a new deadline was ok.When emitting an island all pending fixups had veneers forced if
their branch target wasn't known yet. This was generally ok for
19-bit fixups since the only kind getting a veneer was a 19-bit
fixup, but with mixed kinds it's a bit odd to force veneers for a
26-bit fixup just because a nearby 19-bit fixup needed a veneer.
Instead fixups are now re-enqueued unless they're known to be
out-of-bounds. This may run the risk of generating more islands for
19-bit branches but it should also reduce the number of islands for
between-function calls.Otherwise the internal logic was tweaked to ideally be a bit more
simple, but that's a pretty subjective criteria in compilers...I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.<!--
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alexcrichton edited PR #3275 from call-relative
to main
:
This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:
Function calls are always indirect which means they are more difficult
to predict, resulting in worse performance.Generating a relocation-per-function call requires expensive
relocation resolution at module-load time, which can be a large
contributing factor to how long it takes to load a precompiled module.To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using thecolocated
flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.When switching the
colocated
flag totrue
this commit is also then
able to move much of the relocation resolution fromwasmtime_jit::link
intowasmtime_cranelift::obj
during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from thebl
instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by theMachBuffer
type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for theMachBackend
trait
and updates the implementation ofMachBuffer
to account for all these
new branches. Specifically the changes toMachBuffer
are:
For AAarch64 the
LabelUse::Branch26
value now supports veneers, and
AArch64 calls use this to resolve relocations.The
emit_island
function has been rewritten internally to handle
some cases which previously didn't come up before, such as:
When emitting an island the deadline is now recalculated, where
previously it was always set to infinitely in the future. This was ok
prior since only aBranch19
supported veneers and once it was
promoted no veneers were supported, so without multiple layers of
promotion the lack of a new deadline was ok.When emitting an island all pending fixups had veneers forced if
their branch target wasn't known yet. This was generally ok for
19-bit fixups since the only kind getting a veneer was a 19-bit
fixup, but with mixed kinds it's a bit odd to force veneers for a
26-bit fixup just because a nearby 19-bit fixup needed a veneer.
Instead fixups are now re-enqueued unless they're known to be
out-of-bounds. This may run the risk of generating more islands for
19-bit branches but it should also reduce the number of islands for
between-function calls.Otherwise the internal logic was tweaked to ideally be a bit more
simple, but that's a pretty subjective criteria in compilers...I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.cc https://github.com/bytecodealliance/wasmtime/issues/3230
<!--
Please ensure that the following steps are all taken care of before submitting
the PR.
[ ] This has been discussed in issue #..., or if not, please tell us why
here.[ ] A short description of what this does, why it is needed; if the
description becomes long, the matter should probably be discussed in an issue
first.[ ] This PR contains test cases, if meaningful.
- [ ] A reviewer from the core maintainer team has been assigned for this PR.
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alexcrichton requested cfallin for a review on PR #3275.
bjorn3 submitted PR review.
bjorn3 created PR review comment:
Crazy idea, but would it be possible for a single
MachBuffer
to somehow be used across all functions in a module? This would reduce the ability to compile functions in parallel though.
pchickey submitted PR review.
pchickey created PR review comment:
Compiling functions in parallel is an important optimization we rely on in production
alexcrichton updated PR #3275 from call-relative
to main
.
cfallin submitted PR review.
cfallin submitted PR review.
cfallin created PR review comment:
extreme grammar-nit mode (sorry!) but end the sentence with a period here (thanks!).
cfallin created PR review comment:
s/can be reach/can reach/
cfallin created PR review comment:
s/it's in in-bounds/it's an in-bounds/
cfallin created PR review comment:
Once this PR merges, would you mind creating an issue to track this?
cfallin created PR review comment:
Yeah, fundamentally it makes sense to have a serialized process only at the very end, which is what this separate "text builder" use of
MachBuffer
is. Conceptually it's like a linker; I think the stage separation is reasonable.
cfallin created PR review comment:
Would it make sense to have some notion of page alignment per platform, or maybe just take the least-common-multiple of those for platforms we support? I'm thinking specifically of macOS/aarch64, where mmap'ing part of a file with only 4K alignment might be problematic with the 16K (?) pages by default.
alexcrichton submitted PR review.
alexcrichton created PR review comment:
#3277, and indeed!
alexcrichton submitted PR review.
alexcrichton created PR review comment:
Indeed! This PR is just moving this logic around as opposed to adding it (it's actually been around for quite some time, although it's more important to get right now that we're directly mmap'ing cache artifacts), so I'll leave this as-is for now, but I'll open an issue. The issue with M1 macs was actually just fixed in https://github.com/bytecodealliance/wasmtime/pull/3274 as well, so it definitely needs fixing soon!
alexcrichton updated PR #3275 from call-relative
to main
.
alexcrichton merged PR #3275.
Last updated: Nov 22 2024 at 16:03 UTC