abrown commented on Issue #1650:
I am not married to this proposal: we could instead add a pretty-printer to wrap
Val
s and print theVal::V128
variants as either hex or converted byto_le_bytes()
. Even better would be to figure out what the lane types of theV128
are supposed to be and print as that. I'll close this and try one of those approaches if someone has a strong opinion (or really any opinion :big_smile:) but this at least makes it easier to troubleshoot why tests are failing.
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alexcrichton commented on Issue #1650:
Oh seeing this I remember now that https://github.com/bytecodealliance/wasmtime/pull/689 shows that we're wavering back and forth on this. That was motivated by https://github.com/bytecodealliance/wasmtime/commit/3d69e04659a9dade78fa80a76e69e3f1b9d1af07#r36326017, so @joshtriplett would you mind helping to weigh in here?
joshtriplett commented on Issue #1650:
A few different considerations:
- Does the change here impact code generation? Do we get better assembly code by shifting values out of a u128 than we get by offsetting into a slice and extracting bytes?
- For debugging, can we improve the debugging prints of the V128 to make it easier to see the individual components? (For instance, showing it in hex, providing
_
between each 32-bit value, etc?)- How would this interact with the actual use of full
u128
values in Rust and WebAssembly?
joshtriplett edited a comment on Issue #1650:
A few different considerations:
- Does the change here impact code generation? Do we get better assembly code by shifting values out of a u128 than we get by offsetting into a slice and extracting bytes?
- For debugging, can we improve the debugging prints of the V128 to make it easier to see the individual components? (For instance, showing it in hex, providing
_
between each 32-bit value, etc?) Because looking at a[u8; 16]
doesn't necessarily make it easy to "see" au32
oru64
either.- How would this interact with the actual use of full
u128
values in Rust and WebAssembly?
joshtriplett edited a comment on Issue #1650:
A few different considerations:
- Does the change here impact code generation? Do we get better assembly code by shifting values out of a u128 than we get by offsetting into a slice and extracting bytes?
- For debugging, can we improve the debugging prints of the V128 to make it easier to see the individual components? (For instance, showing it in hex, providing
_
between each 32-bit value, etc?) Looking at a[u8; 16]
doesn't necessarily make it easy to "see" au32
oru64
either.- How would this interact with the actual use of full
u128
values in Rust and WebAssembly?
abrown commented on Issue #1650:
* Does the change here impact code generation? Do we get better assembly code by shifting values out of a u128 than we get by offsetting into a slice and extracting bytes?
This should not impact Cranelift codegen; this is an internal detail for the boxing of values used in Wasmtime (e.g. if a user passes in a V128 from the CLI somehow it would be stored internally as either
[u8; 16]
oru128
(depending on what we decide) for the brief time before it is passed in to the compiled code.* For debugging, can we improve the debugging prints of the V128 to make it easier to see the individual components? (For instance, showing it in hex, providing _ between each 32-bit value, etc?) Looking at a [u8; 16] doesn't necessarily make it easy to "see" a u32 or u64 either.
I think this is actually the better long-term solution. Lazily, I didn't really want to implement this but looking into it a bit it seems like we could coerce the V128 to look like whatever the
V128Pattern
fromwast
looks like. Let me try that instead of this approach.* How would this interact with the actual use of full u128 values in Rust and WebAssembly?
I don't really see how it does. It seemed to me like a very internal detail to boxed values but I could be missing something.
abrown edited a comment on Issue #1650:
- Does the change here impact code generation? Do we get better assembly code by shifting values out of a u128 than we get by offsetting into a slice and extracting bytes?
This should not impact Cranelift codegen; this is an internal detail for the boxing of values used in Wasmtime (e.g. if a user passes in a V128 from the CLI somehow it would be stored internally as either
[u8; 16]
oru128
(depending on what we decide) for the brief time before it is passed in to the compiled code.
- For debugging, can we improve the debugging prints of the V128 to make it easier to see the individual components? (For instance, showing it in hex, providing _ between each 32-bit value, etc?) Looking at a [u8; 16] doesn't necessarily make it easy to "see" a u32 or u64 either.
I think this is actually the better long-term solution. Lazily, I didn't really want to implement this but looking into it a bit it seems like we could coerce the V128 to look like whatever the
V128Pattern
fromwast
looks like. Let me try that instead of this approach.
- How would this interact with the actual use of full u128 values in Rust and WebAssembly?
I don't really see how it does. It seemed to me like a very internal detail to boxed values but I could be missing something.
joshtriplett commented on Issue #1650:
If this doesn't have any performance impact, I have no objection. But if the primary concern is debugging, I think it's worth trying a simple change to our debugging prints first.
abrown commented on Issue #1650:
Closing, see https://github.com/bytecodealliance/wasmtime/issues/1681.
Last updated: Nov 22 2024 at 16:03 UTC