Is there any intention or desire to directly update wasm-ld
to emit components directly? I saw https://github.com/alexcrichton/wasm-component-ld and wondered if some or all of it could be backported to wasm-ld.
Asking because I’m looking at the Go wasm linker, which doesn’t use LLVM, to figure out how to modify it to directly emit a component.
At this time, no, I don't think anyone's looking to port this to wasm-ld. The main complication is the wit-component
crate which performs the componentization process. While that can certainly be written in any language it's a pretty tricky piece of code to port so it's not one I think anyone wants to port to C++ yet.
Other than that though it's a trivial wrapper so that's the only hard part
(sorry sent soon so updated previous message with what I fully wanted to say)
We want to port that logic to Go.
Essentially this is a requirement for mainline Go to support WASI Preview 2, which means natively supporting the component model.
Sure! In that case the work item is basically the wit-component
crate and what it does internally
How much (if any) of what wit-component does could be moved to wit-bindgen?
nothing, unfortunately, because it all operates after the wasm module has been created, whereas wit-bindgen works on things before a wasm module has been created
I'll caution you that wit-component is a notoriously subtle crate and does quite a lot internally, but that being said the inputs and outputs are pretty clear so it's also ripe for a second implementation
What’s the best way to understand the work that wit-component performs?
Is the process documented outside of the Rust implementation?
Heh unfortunately I don't think I have a great answer other than reading the implementation yeah
little of what it does is "standard" per se, but it's becoming sort of defacto standard nowadays
Related: is there a second standalone runtime that supports the CM?
the closest equivalent I'm aware of is jco running components on node
Jco leans on the Rust tooling (warm-tools, wit-component) right?
It does, yes.
jco compiles all the rust tooling itself to wasm and then runs that in node to generate code that runs in node
(sort of self-hosting I believe)
Oh interesting.
Observation: the name mangling and metadata added in wasm-tools component embed
and component new
are workarounds for limitations in LLVM tooling for C/C++/Rust?
How much of the subtlety/complexity of wit-component
has to do with adapters?
sort of and sort of not, the decision with wit-component was to use a core wasm module as the unit of abstraction for creation of a component, so you feed in a core wasm and then out pops a component. Decisions around mangling/metadata were made within that context, everything was about how do we use a core wasm module to represent what a component ought to be.
On one hand that's all a limitation of LLVM in that it can't output components, but it's also an acknowledgement of reality of we didn't want to create a whole brand new "everything" in LLVM centered around components when it's all more-or-less modules anyway.
So sort of a workaround, but also even if it weren't a workaround I think we'd likely settle on this as well
How much of the subtlety/complexity of wit-component has to do with adapters?
My gut would be 20%, so some, but not all
The major tasks are, off the top of my head:
OK I have the deserializing of a Resolve
back into WIT working today
Ah this is a very different operation, it's basically taking a binary component and deserializing it into a Resolve
Ah, OK.
In the case of mainline Go, we’d be able to have all this metadata around anyway, when outputting the .wasm file.
So we wouldn’t need to stash WIT metadata somewhere for post-processing a module
you can see this with wasm-tools component wit -t ./my-wit-folder
-- that'll output a wasm component, in its text format, and that's what you would need to parse to get back into the WIT (you'd parse the binary, which you can see with --wasm
)
Yeah the "smuggle through custom sections" workaround sounds like you could remove, which would be nice
Since we’re starting with TinyGo, I do need to do some smuggling as a starting point
Do we have sufficient information in the Resolve
to embed metadata sections in the generated Go code?
That the TinyGo compiler could add as specific sections to the emitted .wasm file?
The approach I'm thinking is to emulate the wasm-tools component embed
step directly, before trying to emulate warm-tools component new
yes that's this function, where all you need is a Resolve
and a WorldId
and then you can make the custom section
What’s the format of that custom section?
you can find the creation here as well as documentation in that module
aka it's a component with a custom section where the custom section has I think maybe 2 or 3 bytes and that's it
the component is the "big piece"
So it’s the binary representation of wasm-tools component wit -t
?
indeed yeah
OK thanks
Last updated: Nov 22 2024 at 17:03 UTC