Stream: wasmtime

Topic: GPU concurrency


view this post on Zulip Steve Williams (Jun 23 2025 at 18:17):

taking concurrency to its limit, means interfacing into GPU capabilities. our stuff being a browser means we can do that outside of wasm via external shaders, but perhaps there's a wasm evolution exposing that in a more generic way. just an open thought at this point.

view this post on Zulip Steve Williams (Jun 23 2025 at 18:22):

once you're into that stuff, you need sync primitives to know when concurrent work on other processor has completed. WaitForSingleObject, etc. on Windows & similar other platforms, abstracted away obv.

view this post on Zulip Notification Bot (Jun 23 2025 at 18:23):

2 messages were moved here from #wasmtime > Merging wasip3-prototyping upstream by Alex Crichton.

view this post on Zulip Alex Crichton (Jun 23 2025 at 18:23):

Splitting this out to a new topic as it's less relevant to the plan to land things upstream

view this post on Zulip Notification Bot (Jun 23 2025 at 18:24):

This topic was moved here from #wasmtime > Possible future extensions of wasip3/async by Steve Williams.


Last updated: Dec 06 2025 at 06:05 UTC