I have this adding of const data section
pub fn add_const_data(&mut self, name: &str, contents: Vec<u8>) -> () {
self.data.define(contents.into_boxed_slice());
let id = self
.obj_mod
.declare_data(name, Linkage::Export, false, false)
.unwrap();
self.obj_mod.define_data(id, &self.data).unwrap();
}
My language code looks like the following.
const z = 1
pub const main = fn() usize {
const m = 7
const x = 4
return x + m + z
}
When everything was defined within the function it was easy for me to just reference it like so.
pub fn handle_sym(&self, op: &SymbolAccess) -> ResultFir<Variable> {
Ok(Variable::from_u32(
*self.scope.table.get(&op.ident).unwrap(),
))
}
But there isn't a symbol table for this since it just has an address.
You can use module.declare_data_in_func
passing in both the id returned from declare_data
and a mutable reference to the Function
you are creating. This method then returns a GlobalValue
you can pass to the global_value
instruction to get a Value
representing the address of the data object.
mind.blown()
Do you have an example?
Do i need to tell it to dereference that Value
that is returned?
If you want to get the value stored in the global variable you did need to load from the address returned by global_value
and if you want to change the value you need to use store
.
I think I see what you mean. I need to do some refactoring then. To pass the object_module to my IR builder.
@bjorn3 Since the IR is built to be at the function level, do you recommend an object file with all the data, and then for every function a separate object file? This should also help with caching in between builds if the function doesn't change but some other does.
Having a separate object file for each function would likely make the linker slower. The way rustc handles this is by splitting all functions between a set of codegen units each corresponding to a single object file. The amount of codegen units is fixed to 16 or 256 depending on if incr comp is enabled or not. 256 when it is enabled to maximize reuse of object files when none of the functions inside it change, and 16 for better optimizations while still enabling each codegen unit to be compiled in parallel when no reuse would happen anyway due to incr comp being disabled. (You can override this using -Ccodegen-units
)
Last updated: Nov 22 2024 at 16:03 UTC