Stream: general

Topic: ✔ Epoch interruption?


view this post on Zulip JMS (Jun 27 2022 at 18:57):

I'm running an instance of wasm code. I want to limit it to ~Xms of runtime - after that, I want to kill the instance.

Is epoch-based interruptions good for this use case? Does epoch based interruption guarantee that the interrupt will happen, or could a malicious wasm module spin loop or something and prevent it from happening?

Additionally, what is the intended way to use epochs? Have a thread call Increment_epoch() every 1ms, and set the epoch deadline to X ticks?
Have a thread sleep Xms, then call increment_epoch() once and set the epoch deadline to 1 tick?

view this post on Zulip Chris Fallin (Jun 27 2022 at 18:57):

@JMS either of those driver patterns would work, it's really up to you and the architecture of your application!

view this post on Zulip Chris Fallin (Jun 27 2022 at 18:58):

response time to an epoch interruption should be bounded by the maximum straight-line body length of one function; every loop backedge and every function entry checks for the epoch deadline

view this post on Zulip JMS (Jun 27 2022 at 18:59):

response time to an epoch interruption should be bounded by the maximum straight-line body length of one function; every loop backedge and every function entry checks for the epoch deadline

Can I get an eli5 on this? :sweat_smile:

view this post on Zulip Chris Fallin (Jun 27 2022 at 18:59):

Sorry, basically it's an answer to your question "does epoch based interruption guarantee that the interrupt will happen, or could a malicious wasm module spin loop or something and prevent it from happening? " that means "yes, it guarantees the interrupt will happen"

view this post on Zulip JMS (Jun 27 2022 at 18:59):

Ah wait, do you mean every iteration of a loop, and every fn call checks the epoch?
So you can't use loops or recursion to infinitely prevent the epoch rinteruppt ight?

view this post on Zulip Chris Fallin (Jun 27 2022 at 19:00):

right, exactly. loops and recursion are the two ways to get truly unbounded runtime, and we check at regular intervals during both

view this post on Zulip Chris Fallin (Jun 27 2022 at 19:00):

just with function calls one could blow up runtime (but still have bounded runtime), by having a tree of functions each of which calls its child ten times; but we guard against that by checking in every function entry as well

view this post on Zulip JMS (Jun 27 2022 at 19:01):

Awesome, ty! I also want to suggest that this gets added to the documentation - I don't see mention of it anywhere.

view this post on Zulip Chris Fallin (Jun 27 2022 at 19:01):

I think it should be in the docs on Config::epoch_interruption? but I haven't looked in a bit and if not we always welcome doc prs to make things clearer!

view this post on Zulip JMS (Jun 27 2022 at 19:01):

I don't see it? https://docs.rs/wasmtime/latest/wasmtime/struct.Config.html#method.epoch_interruption
Yeah, I can make a PR :)

view this post on Zulip JMS (Jun 27 2022 at 19:02):

later today*

view this post on Zulip Chris Fallin (Jun 27 2022 at 19:02):

hmm, yeah, maybe I'm remembering just an implementation-level comment on how it works and why it's bounded then

view this post on Zulip Chris Fallin (Jun 27 2022 at 19:02):

ok cool, thanks!

view this post on Zulip JMS (Jun 27 2022 at 19:59):

Wait a minute, epochs are per engine? Ugh. My game uses the same engine on multiple threads, to run multiple wasm instances at once. Incrementing the epoch would interuppt _all_ of them, not just the one I mean to interuppt right? Is there a way to do per-store epochs or something?

view this post on Zulip Chris Fallin (Jun 27 2022 at 20:05):

currently no; maybe it could be made configurable; @Alex Crichton would probably have a better head for the API-design tradeoffs here

view this post on Zulip Alex Crichton (Jun 27 2022 at 20:08):

Through the use of Store::epoch_deadline_callback I think you can have per-store limits where you can have custom logic for when the epoch comes up of what to do (e.g. "oops interrupted too soon" or "ok time to die, return a trap")

view this post on Zulip Alex Crichton (Jun 27 2022 at 20:09):

otherwise though each store has its own limit of what epoch it will "stop" at and that can be configured separately in each store relative to when wasm starts executing

view this post on Zulip Alex Crichton (Jun 27 2022 at 20:09):

so there can be like one timer thread updating the epoch at 60hz or so and you could configure a separate deadline for each store depending on when it starts

view this post on Zulip JMS (Jun 27 2022 at 20:26):

Hmm yeah, so one thread incrementing every 1ms, and then have each store set deadline to "current + DURATION" would work well. Question is, can I get the current epoch from the engine somehow? I don't see a method to do so.

view this post on Zulip Chris Fallin (Jun 27 2022 at 20:29):

The method to set the deadline works in a relative way, starting at the current tick: "Sets the epoch deadline to a certain number of ticks in the future." (Store::set_epoch_deadline)

view this post on Zulip JMS (Jun 27 2022 at 20:30):

Ah, makes sense, ty

view this post on Zulip JMS (Jun 27 2022 at 20:37):

Does it set the epoch based on the time I call the function, or the time the instance starts?

view this post on Zulip JMS (Jun 27 2022 at 20:37):

Like, should I call it right before I run the instance, after setup? Or is it ok to do it during the store creation.

view this post on Zulip Alex Crichton (Jun 27 2022 at 20:37):

it sets it when the function is called, not on each wasm invocation

view this post on Zulip Alex Crichton (Jun 27 2022 at 20:38):

so you'd want to configure it just before calling wasm

view this post on Zulip JMS (Jun 27 2022 at 20:40):

Ok, interesting. So I was setting it too early before, and by the time I called the wasm, it was already past the deadline. So the wasm code ended up being able to run an infinite loop :grimacing:

view this post on Zulip Alex Crichton (Jun 27 2022 at 20:42):

It should be the case that the wasm immediately trapped rather than actually running anything, once the deadline is passed wasm won't make any more progress

view this post on Zulip JMS (Jun 27 2022 at 20:46):

Hmm, that definitely wasn't the case. My logs showed it was making no progress - nothing was printing. Something seems strange about it.

view this post on Zulip JMS (Jun 27 2022 at 20:50):

Now that I set the deadline right before running the call, it's behaving even more weird. Setting a 9s deadline somehow makes it trap every single time. But disabling epochs has it run hundreds of times a second!

view this post on Zulip JMS (Jun 27 2022 at 20:54):

Oooh crap - I forgot to put the increment_epoch() in a loop :sweat_smile:

view this post on Zulip JMS (Jun 27 2022 at 20:58):

Nope, it's still behaving strange, ugh

view this post on Zulip JMS (Jun 27 2022 at 21:15):

Replacing my wasm code with an empty function makes it trap still. No way an empty function is taking more than 9s to run, when a non-empty function takes 63 microseconds...

view this post on Zulip JMS (Jun 28 2022 at 01:56):

Question: If I never call https://docs.rs/wasmtime/latest/wasmtime/struct.Store.html#method.set_epoch_deadline, but have epoch interrupts enabled, what happens? Is there a default deadline?

view this post on Zulip JMS (Jun 28 2022 at 02:08):

I've narrowed it down to https://github.com/JMS55/botnet/blob/master/src/compute_bot_action.rs#L40 getting interuptted every single time I call it

Contribute to JMS55/botnet development by creating an account on GitHub.

view this post on Zulip JMS (Jun 28 2022 at 02:11):

Ok, so doing store.set_epoch_deadline(10000000000000000000); at the very start, and then setting a real deadline when I'm ready fixes it.

view this post on Zulip JMS (Jun 28 2022 at 02:48):

Opened a bug report https://github.com/bytecodealliance/wasmtime/issues/4342

Test Case https://github.com/JMS55/wasmtime-epoch-test Steps to Reproduce Clone the above repository cd guest && cargo build cargo run Uncomment line 12 of main.rs cargo run again Expected ...

view this post on Zulip Notification Bot (Jun 28 2022 at 03:18):

JMS has marked this topic as resolved.


Last updated: Nov 22 2024 at 16:03 UTC