async_process/reaper/
mod.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
//! The underlying system reaper.
//!
//! There are two backends:
//!
//! - signal, which waits for SIGCHLD.
//! - wait, which waits directly on a process handle.
//!
//! "wait" is preferred, but is not available on all supported Linuxes. So we
//! test to see if pidfd is supported first. If it is, we use wait. If not, we use
//! signal.

#![allow(irrefutable_let_patterns)]

/// Enable the waiting reaper.
#[cfg(any(windows, target_os = "linux"))]
macro_rules! cfg_wait {
    ($($tt:tt)*) => {$($tt)*};
}

/// Enable the waiting reaper.
#[cfg(not(any(windows, target_os = "linux")))]
macro_rules! cfg_wait {
    ($($tt:tt)*) => {};
}

/// Enable signals.
#[cfg(not(windows))]
macro_rules! cfg_signal {
    ($($tt:tt)*) => {$($tt)*};
}

/// Enable signals.
#[cfg(windows)]
macro_rules! cfg_signal {
    ($($tt:tt)*) => {};
}

cfg_wait! {
    mod wait;
}

cfg_signal! {
    mod signal;
}

use std::io;
use std::sync::Mutex;

/// The underlying system reaper.
pub(crate) enum Reaper {
    #[cfg(any(windows, target_os = "linux"))]
    /// The reaper based on the wait backend.
    Wait(wait::Reaper),

    /// The reaper based on the signal backend.
    #[cfg(not(windows))]
    Signal(signal::Reaper),
}

/// The wrapper around a child.
pub(crate) enum ChildGuard {
    #[cfg(any(windows, target_os = "linux"))]
    /// The child guard based on the wait backend.
    Wait(wait::ChildGuard),

    /// The child guard based on the signal backend.
    #[cfg(not(windows))]
    Signal(signal::ChildGuard),
}

/// A lock on the reaper.
pub(crate) enum Lock {
    #[cfg(any(windows, target_os = "linux"))]
    /// The wait-based reaper needs no lock.
    Wait,

    /// The lock for the signal-based reaper.
    #[cfg(not(windows))]
    Signal(signal::Lock),
}

impl Reaper {
    /// Create a new reaper.
    pub(crate) fn new() -> Self {
        cfg_wait! {
            if wait::available() && !cfg!(async_process_force_signal_backend) {
                return Self::Wait(wait::Reaper::new());
            }
        }

        // Return the signal-based reaper.
        cfg_signal! {
            return Self::Signal(signal::Reaper::new());
        }

        #[allow(unreachable_code)]
        {
            panic!("neither the signal backend nor the waiter backend is available")
        }
    }

    /// Lock the driver thread.
    ///
    /// This makes it so only one thread can reap at once.
    pub(crate) async fn lock(&'static self) -> Lock {
        cfg_wait! {
            if let Self::Wait(_this) = self {
                // No locking needed.
                return Lock::Wait;
            }
        }

        cfg_signal! {
            if let Self::Signal(this) = self {
                // We need to lock.
                return Lock::Signal(this.lock().await);
            }
        }

        unreachable!()
    }

    /// Reap zombie processes forever.
    pub(crate) async fn reap(&'static self, lock: Lock) -> ! {
        cfg_wait! {
            if let (Self::Wait(this), Lock::Wait) = (self, &lock) {
                this.reap().await;
            }
        }

        cfg_signal! {
            if let (Self::Signal(this), Lock::Signal(lock)) = (self, lock) {
                this.reap(lock).await;
            }
        }

        unreachable!()
    }

    /// Register a child into this reaper.
    pub(crate) fn register(&'static self, child: std::process::Child) -> io::Result<ChildGuard> {
        cfg_wait! {
            if let Self::Wait(this) = self {
                return this.register(child).map(ChildGuard::Wait);
            }
        }

        cfg_signal! {
            if let Self::Signal(this) = self {
                return this.register(child).map(ChildGuard::Signal);
            }
        }

        unreachable!()
    }

    /// Wait for the inner child to complete.
    pub(crate) async fn status(
        &'static self,
        child: &Mutex<crate::ChildGuard>,
    ) -> io::Result<std::process::ExitStatus> {
        cfg_wait! {
            if let Self::Wait(this) = self {
                return this.status(child).await;
            }
        }

        cfg_signal! {
            if let Self::Signal(this) = self {
                return this.status(child).await;
            }
        }

        unreachable!()
    }

    /// Do we have any registered zombie processes?
    pub(crate) fn has_zombies(&'static self) -> bool {
        cfg_wait! {
            if let Self::Wait(this) = self {
                return this.has_zombies();
            }
        }

        cfg_signal! {
            if let Self::Signal(this) = self {
                return this.has_zombies();
            }
        }

        unreachable!()
    }
}

impl ChildGuard {
    /// Get a reference to the inner process.
    pub(crate) fn get_mut(&mut self) -> &mut std::process::Child {
        cfg_wait! {
            if let Self::Wait(this) = self {
                return this.get_mut();
            }
        }

        cfg_signal! {
            if let Self::Signal(this) = self {
                return this.get_mut();
            }
        }

        unreachable!()
    }

    /// Start reaping this child process.
    pub(crate) fn reap(&mut self, reaper: &'static Reaper) {
        cfg_wait! {
            if let (Self::Wait(this), Reaper::Wait(reaper)) = (&mut *self, reaper) {
                this.reap(reaper);
                return;
            }
        }

        cfg_signal! {
            if let (Self::Signal(this), Reaper::Signal(reaper)) = (self, reaper) {
                this.reap(reaper);
                return;
            }
        }

        unreachable!()
    }
}